Response¶
Choose Button Option Dialog¶
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A dialog that displays a list of options.
Note
To see an example dialog, run the command
s4clib_testing.show_choose_button_option_dialog
in the in-game console.Example usage: def _on_option_chosen(option_identifier: DialogOptionIdentifierType, choice: DialogOptionValueType): pass def _on_previous_chosen() -> None: pass def _on_close() -> None: pass # LocalizedStrings within other LocalizedStrings title_tokens = ( CommonLocalizationUtils.create_localized_string( CommonStringId.TESTING_SOME_TEXT_FOR_TESTING, text_color=CommonLocalizedStringColor.GREEN ), ) description_tokens = ( CommonLocalizationUtils.create_localized_string( CommonStringId.TESTING_TEST_TEXT_WITH_SIM_FIRST_AND_LAST_NAME, tokens=(CommonSimUtils.get_active_sim_info(),), text_color=CommonLocalizedStringColor.BLUE ), ) option_dialog = CommonChooseButtonOptionDialog( ModInfo.get_identity(), CommonStringId.TESTING_TEST_TEXT_WITH_STRING_TOKEN, CommonStringId.TESTING_TEST_TEXT_WITH_STRING_TOKEN, title_tokens=title_tokens, description_tokens=description_tokens, on_previous=_on_previous_chosen, on_close=_on_close ) # We add the options, in this case we have three options. option_dialog.add_option( CommonDialogButtonOption( 'Option 1', 'Value 1', CommonDialogResponseOptionContext( CommonStringId.TESTING_SOME_TEXT_FOR_TESTING, subtext_identifier=CommonStringId.TESTING_TEST_BUTTON_ONE ), on_chosen=_on_option_chosen ) ) option_dialog.add_option( CommonDialogButtonOption( 'Option 2', 'Value 2', CommonDialogResponseOptionContext( CommonStringId.TESTING_SOME_TEXT_FOR_TESTING, subtext_identifier=CommonStringId.TESTING_TEST_BUTTON_TWO, ), on_chosen=_on_option_chosen ) ) option_dialog.add_option( CommonDialogButtonOption( 'Option 3', 'Value 3', CommonDialogResponseOptionContext( CommonLocalizationUtils.create_localized_string('Value 3'), subtext_identifier=CommonStringId.TESTING_TEST_BUTTON_TWO ), on_chosen=_on_option_chosen ) ) option_dialog.show( sim_info=CommonSimUtils.get_active_sim_info() )
Parameters: - mod_identity (CommonModIdentity) – The identity of the mod creating the dialog. See
CommonModIdentity
for more information. - title_identifier (Union[int, str, LocalizedString, CommonStringId]) – A decimal identifier of the title text.
- description_identifier (Union[int, str, LocalizedString, CommonStringId]) – A decimal identifier of the description text.
- title_tokens (Iterator[Any], optional) – An iterator of Tokens to format into the title. Default is an empty collection.
- description_tokens (Iterator[Any], optional) – An iterator of Tokens to format into the description. Default is an empty collection.
- include_previous_button (bool, optional) – If True, the Previous button will be appended to the end of the dialog. Default is True.
- on_previous (Callable[[], None], optional) – A callback invoked upon the the Previous option being chosen. Default is CommonFunctionUtils.noop.
- on_close (Callable[[], None], optional) – A callback invoked upon the dialog closing. Default is CommonFunctionUtils.noop.
Add an option to the dialog.
Parameters: option (CommonDialogObjectOption) – The option to add.
Build the dialog and invoke the callbacks upon the player making a choice.
Parameters: - dialog_options (UiDialogOption, optional) – Options to apply to the dialog, such as removing the close button. Default is no options.
- sim_info (SimInfo, optional) – The SimInfo of the Sim that will appear in the dialog image. The default Sim is the active Sim. Default is None.
- target_sim_info (SimInfo, optional) – If provided, the dialog will appear as if it were a conversation instead of the normal view. Default is None.
- page (int, optional) – The page to build the dialog on. Default is the first page.
Returns: The built dialog or None if a problem occurs.
Return type: Union[UiDialogBase, None]
A string identifier for the log used by instances of the class.
Note
This is the message identifier that will appear when logging messages.
Returns: The identifier of the log Return type: str
Show the dialog and invoke the callbacks upon the player making a choice.
Parameters: - dialog_options (UiDialogOption, optional) – Options to apply to the dialog, such as removing the close button. Default is no options.
- sim_info (SimInfo, optional) – The SimInfo of the Sim that will appear in the dialog image. The default Sim is the active Sim. Default is None.
- target_sim_info (SimInfo, optional) – If provided, the dialog will appear as if it were a conversation instead of the normal view. Default is None.
- page (int, optional) – The page to show the dialog on. Default is the first page.
- mod_identity (CommonModIdentity) – The identity of the mod creating the dialog. See
Choose Response Option Dialog¶
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class
CommonChooseResponseOptionDialog
(internal_dialog, include_previous_button=True, on_previous=CommonFunctionUtils.noop on_close=CommonFunctionUtils.noop)¶ Bases:
sims4communitylib.dialogs.option_dialogs.common_option_dialog.CommonOptionDialog
A dialog that displays a list of options.
Warning
Unless you know what you are doing, do not create an instance of this class directly!
Parameters: - internal_dialog (CommonChooseResponseDialog) – The dialog this option dialog wraps.
- include_previous_button (bool, optional) – If True, the Previous button will be appended to the end of the dialog. Default is True.
- on_previous (Callable[[], None], optional) – A callback invoked upon the Previous response being chosen. Default is no operation.
- on_close (Callable[[], None], optional) – A callback invoked upon the dialog closing.
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add_option
(option)¶ Add an option to the dialog.
Parameters: option (CommonDialogResponseOption) – The option to add.
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build_dialog
(*_, **__)¶ Build the dialog.
Note
Override this function to provide your own arguments.
Returns: The built dialog or None if a problem occurs. Return type: Union[CommonUiResponseDialog, None]
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has_options
()¶ Determine if the dialog has selectable options.
Returns: True, if the dialog has any options in it. False, if not. Return type: bool
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option_count
¶ The number of options within the dialog.
Returns: The number of options within the dialog. Return type: int
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show
(*_, **__)¶ Show the dialog.
Note
Override this function to provide your own arguments.
Options¶
Button Option¶
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An option the player can choose within a dialog.
Parameters: - option_identifier (DialogOptionIdentifierType) – A string that identifies the option from other options.
- value (DialogResponseOptionValueType) – The value of the option.
- context (CommonDialogOptionContext) – A context to customize the dialog option.
- on_chosen (Callable[[DialogOptionIdentifierType, DialogResponseOptionValueType], None], optional) – A callback invoked when the dialog option is chosen. The values are as follows: (option_identifier, value)
Convert the option into a response.
Parameters: option_id (int) – The index of the option. Returns: The option as a Response Return type: CommonUiDialogResponse
Used to identify the option.
The value of the option.
Response Option¶
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class
CommonDialogResponseOption
(value, context, on_chosen=CommonFunctionUtils.noop)¶ Bases:
object
An option the player can choose within a dialog.
Parameters: - value (DialogOptionValueType) – The value of the option.
- context (CommonDialogResponseOptionContext) – A context to customize the dialog option.
- on_chosen (Callable[[DialogOptionValueType], Any], optional) – A callback invoked when the dialog option is chosen.
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as_response
(option_id)¶ Convert the option into a response.
Parameters: option_id (int) – The index of the option. Returns: The option as a Response Return type: CommonUiDialogResponse
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choose
()¶ Choose the option.
Returns: The result of choosing the option. Return type: Any
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context
¶ The context of the option.
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disabled_text
¶ The text that displays on the option as a tooltip. If provided, the option will also be disabled.
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on_chosen
¶ The action to perform upon choosing this option.
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subtext
¶ The subtext that displays under the option.
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text
¶ The text of the dialog option.
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value
¶ The value of the option.
Response Option¶
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class
CommonDialogResponseOptionContext
(text_identifier, text_tokens=(), subtext_identifier=None, subtext_tokens=(), disabled_text_identifier=None, disabled_text_tokens=())¶ Bases:
object
A context used by
CommonDialogResponseOption
that provides customization of options.Parameters: - text_identifier (Union[int, str, LocalizedString, CommonStringId]) – The text of the option.
- text_tokens (Iterator[Any], optional) – An iterator of Tokens that will be formatted into the text.
- subtext_identifier (Union[int, str, LocalizedString, CommonStringId], optional) – The subtext of the option. Default is None.
- subtext_tokens (Iterator[Any], optional) – An iterator of Tokens that will be formatted into the description.
- disabled_text_identifier (Union[int, str, LocalizedString, CommonStringId], optional) – The text that displays on the option as a tooltip. Setting this value will also disable the option. Default is None.
- disabled_text_tokens (Iterator[Any], optional) – An iterator of Tokens that will be formatted into the description.
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disabled_text
¶ The text that displays on the option as a tooltip. If provided, the option will also be disabled.
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subtext
¶ The subtext that displays under the option.
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text
¶ The text of the dialog option.