Math Classes¶
Note
Many of these classes wrap the vanilla Sims 4 classes to provide insight into the properties and functions of them.
Comparison (Equal To)¶
Comparison (Greater Than)¶
Comparison (Less Than)¶
Comparison (Greater Than Or Equal To)¶
Comparison (Less Than Or Equal To)¶
Location¶
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class
CommonLocation
(transform: sims4communitylib.classes.math.common_transform.CommonTransform, routing_surface: sims4communitylib.classes.math.common_surface_identifier.CommonSurfaceIdentifier, parent_ref: Any = None, joint_name_or_hash: Any = None, slot_hash: int = 0)¶ Bases:
object
A class that contains locational data.
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static
empty
()¶ Create an empty location.
Returns: An empty location. Return type: CommonLocation
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static
from_location
(location)¶ Convert a vanilla Location object into a CommonLocation.
Parameters: location (Union[Location, CommonLocation]) – An instance of a Location. Returns: An instance of a CommonLocation or None if the object failed to convert. Return type: Union[CommonLocation, None]
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joint_name_or_hash
¶ The name or hash identifier of the joint the location is located at.
Returns: The name or hash identifier of the joint the location is located at. Return type: Union[str, int]
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parent_ref
¶ The parent reference of the location.
Returns: The parent reference of the location. Return type: Any
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routing_surface
¶ The routing surface the location is located on.
Returns: The routing surface the location is located on. Return type: CommonSurfaceIdentifier
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slot_hash
¶ The hash identifier of the Slot the location is located at.
Returns: The hash identifier of the Slot the location is located at. Return type: int
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transform
¶ The translation and orientation of the location.
Returns: The translation and orientation of the location. Return type: CommonTransform
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static
Routing Location¶
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class
CommonRoutingLocation
(position, orientation=None, routing_surface=None)¶ Bases:
object
A Location used for routing.
Parameters: - position (CommonVector3) – The position of the location.
- orientation (CommonQuaternion, optional) – The orientation of the location. Default is None.
- routing_surface (CommonSurfaceIdentifier, optional) – The routing surface of the location. Default is None.
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static
empty
()¶ Create an empty location.
Returns: An empty location. Return type: CommonRoutingLocation
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static
from_location
(location)¶ Convert a vanilla Location object into a CommonRoutingLocation.
Parameters: location (Union[routing.Location, sims4.math.Location, CommonLocation, CommonRoutingLocation]) – An instance of a Location. Returns: An instance of a CommonRoutingLocation or None if the object failed to convert. Return type: Union[CommonRoutingLocation, None]
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get_world_surface_location
(self)¶ Retrieve the Location as a world surface location.
Returns: A world surface location. Return type: CommonRoutingLocation
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orientation
¶ The orientation of the location.
Returns: The orientation of the Location. Return type: CommonQuaternion
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position
¶ The translation and orientation of the location.
Returns: The translation and orientation of the location. Return type: CommonTransform
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routing_surface
¶ The routing surface the location is located on.
Returns: The routing surface the location is located on. Return type: CommonSurfaceIdentifier
Polygon¶
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class
CommonPolygon
(polygon_vertices: Tuple[sims4communitylib.classes.math.common_vector3.CommonVector3])¶ Bases:
object
A class that contains polygonal data.
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static
empty
()¶ Create an empty Polygon.
Returns: An empty Polygon. Return type: CommonPolygon
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static
from_polygon
(polygon)¶ Convert a vanilla Polygon object into a CommonPolygon.
Parameters: polygon (Union[Polygon, CommonPolygon]) – An instance of a Polygon Returns: An instance of a CommonPolygon or None if the object failed to convert. Return type: Union[CommonLocation, None]
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static
Quaternion¶
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class
CommonQuaternion
(x: float, y: float, z: float, w: Any)¶ Bases:
object
A class that contains orientation data.
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static
empty
()¶ Create an empty quaternion.
Returns: An empty quaternion. Return type: CommonQuaternion
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static
from_degrees
(degrees)¶ Convert an angle in degrees into a CommonQuaternion.
Parameters: degrees (float) – An angle in degrees Returns: An instance of a CommonQuaternion. Return type: CommonQuaternion
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static
from_quaternion
(quaternion)¶ Convert a Quaternion into a CommonQuaternion.
Parameters: quaternion (Union[Quaternion, MathPb2Quaternion, CommonQuaternion]) – An instance of a Quaternion. Returns: An instance of a CommonQuaternion or None if the object failed to convert. Return type: Union[CommonQuaternion, None]
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static
from_radian
(radian)¶ Convert a radian value into a CommonQuaternion.
Parameters: radian (float) – An angle in radians Returns: An instance of a CommonQuaternion. Return type: CommonQuaternion
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static
to_degrees
(quaternion)¶ Convert a Quaternion into degrees.
Parameters: quaternion (Union[Quaternion, MathPb2Quaternion, CommonQuaternion]) – An instance of a Quaternion. Returns: The quaternion represented in degrees. Return type: float
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static
to_radian
(quaternion)¶ Convert a Quaternion into radians.
Parameters: quaternion (Union[Quaternion, MathPb2Quaternion, CommonQuaternion]) – An instance of a Quaternion. Returns: The quaternion represented in radians. Return type: float
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transform_vector
(vector: CommonVector3) → CommonVector3¶
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w
¶ The rotation.
Returns: The rotation. Return type: Any
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x
¶ The x position.
Returns: The x position. Return type: float
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y
¶ The y position.
Returns: The y position. Return type: float
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z
¶ The z position.
Returns: The z position. Return type: float
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static
Range (Float)¶
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class
CommonFloatRange
(min_value=None, max_value=None)¶ Bases:
object
A range with a minimum and maximum for use in calculations.
Parameters: - min_value (float, optional) – The minimum threshold. Set to None if there is no minimum. Default is None.
- max_value (float, optional) – The maximum threshold. Set to None if there is no maximum. Default is None.
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in_range
(value, or_equal=True)¶ If a Minimum and Maximum value are specified, determine if the specified value is between or equal to the Minimum and Maximum values. If a Maximum value is not specified, determine if the specified value is greater than or equal to the Minimum value. If a Minimum value is not specified, determine if the specified value is less than or equal to the Maximum value.
Parameters: - value (float) – The value to check.
- or_equal (bool, optional) – If True, the value may equal the minimum or maximum values to pass. Default is True.
Returns: True, if the value is within range of the Minimum and Maximum values. False, it not.
Return type: bool
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max_value
¶ The maximum threshold of this range.
Returns: The maximum threshold of this range. Return type: Union[float, None]
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min_value
¶ The minimum threshold of this range.
Returns: The minimum threshold of this range. Return type: Union[float, None]
Range (Integer)¶
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class
CommonIntegerRange
(min_value=None, max_value=None)¶ Bases:
object
A range with a minimum and maximum for use in calculations.
Parameters: - min_value (int, optional) – The minimum threshold. Set to None if there is no minimum. Default is None.
- max_value (int, optional) – The maximum threshold. Set to None if there is no maximum. Default is None.
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in_range
(value, or_equal=True)¶ If a Minimum and Maximum value are specified, determine if the specified value is between or equal to the Minimum and Maximum values. If a Maximum value is not specified, determine if the specified value is greater than or equal to the Minimum value. If a Minimum value is not specified, determine if the specified value is less than or equal to the Maximum value.
Parameters: - value (int) – The value to check.
- or_equal (bool, optional) – If True, the value may equal the minimum or maximum values to pass. Default is True.
Returns: True, if the value is within range of the Minimum and Maximum values. False, it not.
Return type: bool
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max_value
¶ The maximum threshold of this range.
Returns: The maximum threshold of this range. Return type: Union[int, None]
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min_value
¶ The minimum threshold of this range.
Returns: The minimum threshold of this range. Return type: Union[int, None]
Surface Identifier¶
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class
CommonSurfaceIdentifier
(primary_id: int, secondary_id: int = None, surface_type: <sphinx.ext.autodoc.importer._MockObject object at 0x7fcd29ce87d0> = <sphinx.ext.autodoc.importer._MockObject object>)¶ Bases:
object
A class that contains surface data.
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static
empty
(secondary_id=0)¶ Create an empty surface identifier for the current zone.
Parameters: secondary_id (int, optional) – The secondary id to give to the surface identifier. Default is 0. Returns: An empty surface identifier. Return type: CommonSurfaceIdentifier
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static
from_surface_identifier
(surface_identifier)¶ Convert a SurfaceIdentifier into a CommonSurfaceIdentifier.
Parameters: surface_identifier (Union[SurfaceIdentifier, CommonSurfaceIdentifier]) – An instance of a surface identifier. Returns: An instance of a CommonSurfaceIdentifier or None if it failed to convert. Return type: Union[CommonSurfaceIdentifier, None]
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primary_id
¶ The primary identifier for the surface. This value is usually the identifier of a Zone.
Returns: The primary identifier. Return type: int
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secondary_id
¶ The secondary identifier for the surface. This value is usually the level at which the surface is.
Returns: The secondary identifier. Return type: Union[int, None]
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type
¶ The type of surface.
Returns: The type of surface. Return type: Union[SurfaceType, None]
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static
Weighted Value¶
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class
CommonWeightedValue
(value: float = 0.0, weight: float = 1.0)¶ Bases:
object
A value with a weight. To be used in conjunction with other CommonWeightedValueTally.
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static
create_empty
() → sims4communitylib.classes.math.common_weighted_value.CommonWeightedValue¶ Create an empty CommonWeightedValue.
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has_value
() → bool¶ Determine if this weighted value has a value.
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has_weight
() → bool¶ Determine if this weighted value has a weight.
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value
¶ The value.
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weight
¶ The weight.
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static
Weighted Value Tally¶
Transform¶
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class
CommonTransform
(translation: sims4communitylib.classes.math.common_vector3.CommonVector3, orientation: sims4communitylib.classes.math.common_quaternion.CommonQuaternion)¶ Bases:
object
A class that contains transformational data.
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static
empty
()¶ Create an empty transform.
Returns: An empty transform. Return type: CommonTransform
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static
from_transform
(transform)¶ Convert a Transform into a CommonTransform.
Parameters: transform (Union[Transform, MathPb2Transform, CommonTransform]) – An instance of a transform. Returns: An instance of a CommonTransform or None if it failed to convert. Return type: Union[CommonTransform, None]
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orientation
¶ The orientation.
Returns: The orientation. Return type: CommonQuaternion
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translation
¶ The translation.
Returns: The translation. Return type: CommonVector3
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static
Vector3¶
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class
CommonVector3
(x: float, y: float, z: float)¶ Bases:
object
A class that contains positional data with three coordinates.
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static
distance_between
(position_one, position_two)¶ Calculate the distance between two vectors.
Parameters: - position_one (CommonVector3) – An instance of a Vector.
- position_two (CommonVector3) – An instance of a Vector.
Returns: The distance between the two specified vectors.
Return type: float
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static
empty
()¶ Create an empty vector.
Returns: An empty vector. Return type: CommonVector3
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static
flatten
(vector)¶ Flatten a Vector.
Parameters: vector (Union[Vector3, Vector3Immutable, MathPb2Vector3, CommonVector3]) – An instance of a vector. Returns: An instance of a flattened CommonVector3. Return type: CommonVector3
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static
from_vector3
(vector)¶ Convert a Vector into a CommonVector3.
Parameters: vector (Union[Vector3, Vector3Immutable, MathPb2Vector3, CommonVector3]) – An instance of a vector. Returns: An instance of a CommonVector3 or None if it failed to convert. Return type: Union[CommonVector3, None]
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magnitude_squared
() → float¶
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static
normalize
(vector)¶ Normalize a Vector.
Parameters: vector (Union[Vector3, Vector3Immutable, MathPb2Vector3, CommonVector3]) – An instance of a vector. Returns: An instance of a normalized CommonVector3. Return type: float
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x
¶ The x position.
Returns: The x position. Return type: float
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y
¶ The y position.
Returns: The y position. Return type: float
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z
¶ The z position.
Returns: The z position. Return type: float
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static